Post by king of hyrule on Aug 28, 2005 18:15:22 GMT -5
Tokay
Tokay are the primitive inhabitants of Crescent
Island, a tropical island in the Sea of Storms to
the south of the same continent as Hyrule and
Labrynna. Very few ever venture of the island,
but some are so driven by curiosity and
circumstance that they have little choice but to
explore the Land of the Tri-Force.
Personality: Tokay are foolhardy and curious,
living almost without fear, but instead constantly
surrounded with the childlike awe and wonder.
Indeed, their curiosity is their bane, as well as of
those they are with, as the tokay’s grasping
fingers will get everywhere, even the most secret
and secure compartments, in the search for
something even more wonderful and new than
the last.
However, this curiosity does not come with
intelligence, or even the slightest bit of
understanding. Valuable items can be overlooked
and discarded because they are not interesting
enough, while the most useless junk can be
treasured simply because it looks pretty. Many
technological items are beyond tokay, who would
break them and pull them apart without
understanding their purpose.
Physical Description: Tokay are about five and
a half feet tall, and weight around 115 pounds,
with a slight build. Their skin is green and
slippery, although the tone of the skin is quite
variable, and sometimes displays small patches
of scales on the back and shoulders as they age.
They tend to have large heads with two bulbous
eyes, and potbellies. Small spikes adorn their
back and neck ridges and elbows, and they have
small fangs and claws. They tend to stand on two
humanoid legs, although these also have webbed
toes to aid in swimming. They also commonly
have prehensile tails, but some tokay are born
32 without them, which the tokay consider a mark
of greatness.
Relations: Tokay do not have many relations
with other races, and are neutral around them
unless they have learnt to respect or fear them.
In turn, most races treat tokay as oddities and
nuisances, and deal with them as such. The more
hospitable races, such as the hylians, tend to
leave them to their own devices, once the tokay
has been taught the nuances of property
ownership. The more aggressive ones, such as
moblins, view them as easy prey, and tend to
attack them on sight, if they think they can win.
Focus: Tokay do not particularly have a focus as
such, instead trying only to survive in a large and
curious world. At heart, most are of the light
focus, but their actions tend to make them seem
sometime shadow or dark. They are very easy to
exploit and manipulate, and accept almost
everything at face value, if only because they do
not understand that there are other values. Many
shadow-focused would-be villains exploit the
trusting natures of the tokay. However, the
loyalty of a tokay is only a single curious sight
away, and many of these villains find themselves
stalemated by their pet tokay wandering around
the continent carrying their most powerful
artifacts.
Tokay Lands: Tokay come from Crescent Island,
a balmy tropical island in the Sea of Storms.
There have been no other reports of the primitive
tokay setting up colonies, settlements, or nations
in other parts of the world. So little of the tokay
have ever left Crescent Island that they are
almost unknown in other nations. However, those
that leave seem to have an uncanny knack of
surviving even the most inhospitable climates
and locations, and have been know to turn in
places as far away as Holodrum and the
Subrosian Underworld.
Religion: Tokay do not have much in the way of
religion, with very little beyond superstition. The
only real form of deity worshipped by the tokay is
that of the Guardian, the monument that seems
to protect Crescent Island from harm and
invasion. The Guardian is seemingly easily
placated by constant offerings in the form of food
and trinkets. According to tokay lore, the
Guardian came to the aid of the tokay during the
Age of Darkness, and sent forth the ‘tokay with
no tail’. Since those days, any tokay born without
a tail is viewed as an incarnation of the original
tokay hero, and of the Guardian itself. Such
tokay are treated with the utmost respect, and
are obeyed without question by other tokay.
However, all tailless tokay seem destined to
leave Crescent Island, never to return.
Sometimes, however, a tokay adventurer will
witness a miracle from another religion or action,
and begin to imitate it without understanding,
hoping to recreate the effects and ward off back
luck. This seems to work, because tokay have an
uncanny sense of luck, but it is very rare that a
tokay actually manages to recreate such miracles
for themselves. Some other cultures view this as
heresy and take personal offence at the tokay.
Others see this as amusing and watch as tokay
seemingly rub rocks and bless trees for no
purpose. Sometimes, a benevolent person with
more patience than sense will actually stop and
correct a tokay, teaching them the rudimentary
basics of their religion, and are often surprised
how quickly a tokay can learn once they finally
manage to grasp the basic principles.
Aspects: Tokay don’t have any particular talents
towards the using magic, but those that do
practice the art tend to find that water comes
particularly easy for them. This is probably
because they are almost constantly surrounded
by water in their homeland. Since most tokay
wizzrobes would have been trained away from
Crescent Island, any thing that reminds them of
their homeland is a potent source of power and
inspiration for them.
Adventurers: Almost all tokay are adventurers
at heart, seeking to explore their worlds and find
curious sights and experiences. However, the
majority remain on Crescent Island, content in
finding their adventure in the Sea of Storms or
the Underwater Warrens. Even the offerings to
the Guardian or the driftwood on the beach can
provide all the treasure a tokay would ever want
or desire. However, some tokay leave the island
in search of yet more excitement, often
becoming too distracted to return home for days
or weeks on end. In the end, most tokay
adventures simply forget to go home, until one
day they look up and realize how much they miss
the smell of the communal kitchens of the Tokay
Habitats and return with more treasure and
stories for other tokay. However, it is far more
common for tokay to die of old age or fall to the
perils of the outside world before they consider
returning home to Crescent Island.
Tokay Racial Traits
• +2 Dexterity, -2 Intelligence, -2 Wisdom:
Tokay are highly dexterous, but very
naïve and impulsive.
• Medium-size: As medium-size creatures,
tokay do not have any special advantages
or disadvantages for their size.
• Tokay base speed is 30 ft. Swim speed is
30 ft. Tokay can swim as easily as hylians
walk (considered to be taking 10 on Swim
checks), and may use the run option in
water as on land. Tokay also gain a +4
racial bonus to any Swim check to
perform some special action, avoid a
hazard, or overcome weight penalties
above DC 10. However, Swim speed is cut
by 10 ft and the ability to take 10 on
33 Swim checks is unavailable if swimming is
attempted while armor check is at -3 or
worse. If armor check is -6 or worse, the
tokay must attempt to swim as if it were a
hylian with its current speed.
• +3 racial bonus to defense. You lose this
bonus anytime you would lose your
Dexterity bonus to Defense.
• +1 luck bonus to Saves: Tokay posses an
innately lucky nature.
• Amphibious (Ex): Although Tokay
breathe by means of gills, they can
survive indefinitely on land.
• Automatic Languages: Tokay and
Hylian.
• Bonus Languages: Any.
• Favored Class: Drifter. A multiclass
tokay’s drifter class levels do not count
when determining if the character takes
an experience point penalty (see the
Player’s Handbook, page 60 for multiclassing).
• Favored Aspect: Water.
• Opposed Aspect: Shadow.
Tokay are the primitive inhabitants of Crescent
Island, a tropical island in the Sea of Storms to
the south of the same continent as Hyrule and
Labrynna. Very few ever venture of the island,
but some are so driven by curiosity and
circumstance that they have little choice but to
explore the Land of the Tri-Force.
Personality: Tokay are foolhardy and curious,
living almost without fear, but instead constantly
surrounded with the childlike awe and wonder.
Indeed, their curiosity is their bane, as well as of
those they are with, as the tokay’s grasping
fingers will get everywhere, even the most secret
and secure compartments, in the search for
something even more wonderful and new than
the last.
However, this curiosity does not come with
intelligence, or even the slightest bit of
understanding. Valuable items can be overlooked
and discarded because they are not interesting
enough, while the most useless junk can be
treasured simply because it looks pretty. Many
technological items are beyond tokay, who would
break them and pull them apart without
understanding their purpose.
Physical Description: Tokay are about five and
a half feet tall, and weight around 115 pounds,
with a slight build. Their skin is green and
slippery, although the tone of the skin is quite
variable, and sometimes displays small patches
of scales on the back and shoulders as they age.
They tend to have large heads with two bulbous
eyes, and potbellies. Small spikes adorn their
back and neck ridges and elbows, and they have
small fangs and claws. They tend to stand on two
humanoid legs, although these also have webbed
toes to aid in swimming. They also commonly
have prehensile tails, but some tokay are born
32 without them, which the tokay consider a mark
of greatness.
Relations: Tokay do not have many relations
with other races, and are neutral around them
unless they have learnt to respect or fear them.
In turn, most races treat tokay as oddities and
nuisances, and deal with them as such. The more
hospitable races, such as the hylians, tend to
leave them to their own devices, once the tokay
has been taught the nuances of property
ownership. The more aggressive ones, such as
moblins, view them as easy prey, and tend to
attack them on sight, if they think they can win.
Focus: Tokay do not particularly have a focus as
such, instead trying only to survive in a large and
curious world. At heart, most are of the light
focus, but their actions tend to make them seem
sometime shadow or dark. They are very easy to
exploit and manipulate, and accept almost
everything at face value, if only because they do
not understand that there are other values. Many
shadow-focused would-be villains exploit the
trusting natures of the tokay. However, the
loyalty of a tokay is only a single curious sight
away, and many of these villains find themselves
stalemated by their pet tokay wandering around
the continent carrying their most powerful
artifacts.
Tokay Lands: Tokay come from Crescent Island,
a balmy tropical island in the Sea of Storms.
There have been no other reports of the primitive
tokay setting up colonies, settlements, or nations
in other parts of the world. So little of the tokay
have ever left Crescent Island that they are
almost unknown in other nations. However, those
that leave seem to have an uncanny knack of
surviving even the most inhospitable climates
and locations, and have been know to turn in
places as far away as Holodrum and the
Subrosian Underworld.
Religion: Tokay do not have much in the way of
religion, with very little beyond superstition. The
only real form of deity worshipped by the tokay is
that of the Guardian, the monument that seems
to protect Crescent Island from harm and
invasion. The Guardian is seemingly easily
placated by constant offerings in the form of food
and trinkets. According to tokay lore, the
Guardian came to the aid of the tokay during the
Age of Darkness, and sent forth the ‘tokay with
no tail’. Since those days, any tokay born without
a tail is viewed as an incarnation of the original
tokay hero, and of the Guardian itself. Such
tokay are treated with the utmost respect, and
are obeyed without question by other tokay.
However, all tailless tokay seem destined to
leave Crescent Island, never to return.
Sometimes, however, a tokay adventurer will
witness a miracle from another religion or action,
and begin to imitate it without understanding,
hoping to recreate the effects and ward off back
luck. This seems to work, because tokay have an
uncanny sense of luck, but it is very rare that a
tokay actually manages to recreate such miracles
for themselves. Some other cultures view this as
heresy and take personal offence at the tokay.
Others see this as amusing and watch as tokay
seemingly rub rocks and bless trees for no
purpose. Sometimes, a benevolent person with
more patience than sense will actually stop and
correct a tokay, teaching them the rudimentary
basics of their religion, and are often surprised
how quickly a tokay can learn once they finally
manage to grasp the basic principles.
Aspects: Tokay don’t have any particular talents
towards the using magic, but those that do
practice the art tend to find that water comes
particularly easy for them. This is probably
because they are almost constantly surrounded
by water in their homeland. Since most tokay
wizzrobes would have been trained away from
Crescent Island, any thing that reminds them of
their homeland is a potent source of power and
inspiration for them.
Adventurers: Almost all tokay are adventurers
at heart, seeking to explore their worlds and find
curious sights and experiences. However, the
majority remain on Crescent Island, content in
finding their adventure in the Sea of Storms or
the Underwater Warrens. Even the offerings to
the Guardian or the driftwood on the beach can
provide all the treasure a tokay would ever want
or desire. However, some tokay leave the island
in search of yet more excitement, often
becoming too distracted to return home for days
or weeks on end. In the end, most tokay
adventures simply forget to go home, until one
day they look up and realize how much they miss
the smell of the communal kitchens of the Tokay
Habitats and return with more treasure and
stories for other tokay. However, it is far more
common for tokay to die of old age or fall to the
perils of the outside world before they consider
returning home to Crescent Island.
Tokay Racial Traits
• +2 Dexterity, -2 Intelligence, -2 Wisdom:
Tokay are highly dexterous, but very
naïve and impulsive.
• Medium-size: As medium-size creatures,
tokay do not have any special advantages
or disadvantages for their size.
• Tokay base speed is 30 ft. Swim speed is
30 ft. Tokay can swim as easily as hylians
walk (considered to be taking 10 on Swim
checks), and may use the run option in
water as on land. Tokay also gain a +4
racial bonus to any Swim check to
perform some special action, avoid a
hazard, or overcome weight penalties
above DC 10. However, Swim speed is cut
by 10 ft and the ability to take 10 on
33 Swim checks is unavailable if swimming is
attempted while armor check is at -3 or
worse. If armor check is -6 or worse, the
tokay must attempt to swim as if it were a
hylian with its current speed.
• +3 racial bonus to defense. You lose this
bonus anytime you would lose your
Dexterity bonus to Defense.
• +1 luck bonus to Saves: Tokay posses an
innately lucky nature.
• Amphibious (Ex): Although Tokay
breathe by means of gills, they can
survive indefinitely on land.
• Automatic Languages: Tokay and
Hylian.
• Bonus Languages: Any.
• Favored Class: Drifter. A multiclass
tokay’s drifter class levels do not count
when determining if the character takes
an experience point penalty (see the
Player’s Handbook, page 60 for multiclassing).
• Favored Aspect: Water.
• Opposed Aspect: Shadow.