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Post by ejb210 on Sept 15, 2005 11:01:51 GMT -5
*note, modified 10/11/2005* Ok here is my character. It's still a work in proggress.
Race: Goron, male Height: 6' 4" Weight: 224 lbs. Class: Wizzrobe 1/Warrior 1 Focus: Light Languages: Hylian, Goron, and one other. Stats: STR: 18 (+4) DEX: 13 (+1) CON: 16 (+3) INT: 13 (+1) WIS: 13 (+1) CHA: 10 (+0) Base Attack Bonus: +1 Base Saves: Fort: +2 Ref: +2 Will: +2 Defense: 10(base)+1(Dex)+0(Def Bonus)+0(Armor)=11 Skills: Climb 3, Concentration 4, Craft(Weaponsmithing) 4, Gather Information, Intimidate, Jump, Knowledge(Any), Knowledge (History) 4, Knowledge(Tri-force) 4, Profession(), Ride, Scry, Speak Language, Spellcraft 4, Swim Feats: Power attack, Dodge Aspects: Fire, Light MP: 1+1/1+1 Spells: Still determining 1st level Fire: 0th: Burst, Far Punch, Finger of Fire, Inflict Minor Wounds, Prestidigitation[M], Talons, Virtue 1st: Knock Light: 0th: Arcane Mark, Detect Magic, Detect Poison, Disrupt Undead, Flare, Guidance, Know Direction, Kokiri Sight, Light, Missive, My Light, Prestidigitation[M], Read Magic 1st: Identify, Biocurrent Custom Spells: Plasma ball
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Post by ejb210 on Oct 9, 2005 19:15:31 GMT -5
The History of Vulcanhammer: As an apprentice to a late Goron wizzrobe who died defending his clan he learned the basics of the Tri-force and its magic. He was latter apprenticed to a weaponsmith as no other wizzrobes where with the clan. When the call went out for people to defend the clan once more, he signed up with the local malitia for a stint. He has since been honorably discharged and is now on his own quest to rid the world of evil, while also learning more about the secrets of the world, tri-force, and magic. His stint in the militia along with is magic training has allowed Vulcanhammer to devlope a fighting style that is not commonly seen in the world. Typically adventurers focus on either martial or magical prowress, not both. He blends the magic he has learned with his martial combat creating a deadly combination of magic and steel.
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Post by ejb210 on Oct 11, 2005 21:54:43 GMT -5
Custom Spell Statistics: Plasma Ball: 1fire/1light/2any A ball of fire and lightning energy forms and launches from hand at attended target. Causes 1d6 Fire damage and 1d6 electrical damage to all within 10' of target. Reflex save for half.
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